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Computer Graphics and Geometric Modeling

2 Bde

Erschienen am 10.02.2013, 1. Auflage 1999
53,49 €
(inkl. MwSt.)

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Bibliografische Daten
ISBN/EAN: 9781461271703
Sprache: Englisch
Umfang: xix, 852 S.
Einband: kartoniertes Buch

Beschreibung

A book for those interested in how modern graphics programs work and how they can generate realistic-looking objects. It emphasises the mathematics behind computer graphics, most of which is included in an appendix. The main topics covered are: scan conversion methods; selecting the best pixels for generating lines, circles and other objects; geometric transformations and projections; translations, rotations, moving in 3D, perspective projections, curves and surfaces; construction, wire-frames, rendering, normals; CRTs, antialiasing, animation, colour, perception, polygons, compression. With its numerous illustrative examples and exercises, the book is ideal for a two-semester course for advanced undergraduates or graduates, while also making a fine reference for professionals in the field.

Produktsicherheitsverordnung

Hersteller:
Springer Verlag GmbH
[email protected]
Tiergartenstr. 17
DE 69121 Heidelberg

Inhalt

Inhaltsangabe1. First Principles.- 2. Scan-Converting Methods.- 3. Transformations and Projections.- 4. Curves.- 5. Surfaces.- 6. Rendering.- 7. Color.- 8. Computer Animation.- 9. Image Compression.- 10. Short Topics.- A. Mathematical Topics.- 1 Fourier Transforms.- 2 Forward Differences.- 3 Coordinate Systems.- 4 Vector Algebra.- 5 Matrices.- 6 Trigonometric Identities.- 7 The Greek Alphabet.- 8 Complex Numbers.- 9 Quaternions.- 10 Groups.- 11 Fields.- References.- Answers to Exercises.- Indix.